finish patching lts tidal src, scrap notes file, clean samples, update readme

This commit is contained in:
Aneurin Barker Snook
2016-04-21 13:53:33 +01:00
parent 933a00828d
commit e4d1a05315
15 changed files with 247 additions and 335 deletions
+222 -133
View File
@@ -1,116 +1,158 @@
{-
anny fm: pig's nose ep
originally recorded @ home, elephant & castle, 5th april 2014
released on fwonk*: fwonk.co.uk/132/
_____
/ /
/____/
anny.audio/album/pigs-nose-ep
__
c||| o_
c||||| ___o
soundcloud.com/anny-fm/sets/pigs-nose-ep
-}
-- still on bps atm, port to cps tomorrow like
bps (117/60)
cps (117/60)
-- shortfix for bps->cps
let cf = slow 2
{-
[1]
-}
-- intro hat
let pn'hointro = s "[~ [~ ho] ~ ho ~ ~ ho ~]/2"
let pn'sn1 = s "[~ [~ sn:8] ~ sn:8 ~ ~ sn:8 ~]/2"
let pn'bd1 = s "[bd:1 [~ ~ ~ bd:1] bd:1*2 ~]/2"
let pn'qs1 sl = slow sl . striate 4 $ s "qspace"
-- drums pretty much all the way thru
let pn'sn = s "[~ [~ sn:1] ~ sn:1 ~ ~ sn:1 ~]/2"
let pn'bd = s "[bd [~ ~ ~ bd] bd*2 ~]/2"
let pn'hh = s "[hh*8 [hh*4 ho]]/2"
d2 $ slow 2.5 . striate 6 $ s "print:7"
-- qspace (= space but quieter)
let pn'qs sl = slow sl . striate 4 $ s "qspace"
d2 $ slow 2.5 . striate 6 $ s "print:7"
-- off tempo intro
d2 $ cf $ slow 2.5 . striate 6 $ s "print"
d2 $ cf $ slow 2.5 . striate 6 $ s "print"
# vowel (slow 3 "a e i")
d3 $ pn'qs1 4
d3 $ pn'qs1 2
d3 $ cf $ pn'qs 4
d3 $ cf $ pn'qs 2
d1 $ pn'hointro
d1 $ cf $ pn'hointro
d2 $ jux (slow 1.1) $ slow 2.5 . striate 6 $ sound "print:7"
d2 $ cf $
jux (slow 1.1) $
slow 2.5 . striate 6 $ s "print"
# vowel (slow 3 "a e i")
d3 $ jux (iter 8) $ pn'qs1 2
d3 $ cf $ jux (iter 8) $ pn'qs 2
d1 $ pn'sn1
d1 $ cf $ pn'sn
d3 $ jux (iter 8) $ pn'qs1 2
|+| speed ((+0.7).(/2) <$> slow 3.2 triwave1)
d3 $ cf $ jux (iter 8) $ pn'qs 2
# speed ((+0.7).(/2) <$> slow 3.2 triwave1)
d2 $ jux (slow 1.1) $
slow 2.5 . striate 6 $ sound "{print:7, wobble}"
|+| vowel (slow 3 "a e i")
d2 $ cf $
jux (slow 1.1) $
slow 2.5 . striate 6 $ s "{print, wobble}"
# vowel (slow 3 "a e i")
d1 $ overlay (slow 2 $ s "bd") $ pn'sn1
d1 $ cf $ overlay (slow 2 $ s "bd") $ pn'sn
d3 $ spread density [1,2] $
jux (iter 8) $ pn'qs1 2
|+| speed ((+0.7).(/2) <$> slow 3.2 triwave1)
-- good qspace
d3 $ cf $
spread density [1,2] $
jux (iter 8) $ pn'qs 2
# speed ((+0.7).(/2) <$> slow 3.2 triwave1)
d1 $ overlay (pn'bd1) $ pn'sn1
-- drums r srs now
d1 $ cf $ overlay (pn'bd) $ pn'sn
d2 $ jux (slow 1.1) $ slow 2.5 . striate 6 $ sound "wobble"
d2 $ cf $
jux (slow 1.1) $
slow 2.5 . striate 6 $ s "wobble"
-- angry qspace
d3 $ spread density [1,1,2,0.5] $
jux (iter 8) $ pn'qs1 2
|+| speed ((+0.7).(/2) <$> slow 3.2 triwave1)
-- pushy qspace
d3 $ cf $
spread density [1,1,2,0.5] $
jux (iter 8) $ pn'qs 2
# speed ((+0.7).(/2) <$> slow 3.2 triwave1)
d1 $ every 3 rev $
overlay (pn'bd1) $ pn'sn1
d1 $ cf $
every 3 rev $
overlay (pn'bd) $ pn'sn
d1 $ jux (iter 4) . every 3 rev $
overlay (pn'bd1) $ pn'sn1
d1 $ every 8 (density 2) $
d1 $ cf $
jux (iter 4) . every 3 rev $
overlay (pn'bd1) $ pn'sn1
overlay (pn'bd) $ pn'sn
d1 $ jux (density 2 . iter 4) . every 3 rev $
overlay (pn'bd1) $ pn'sn1
d1 $ cf $
every 8 (density 2) $
jux (iter 4) . every 3 rev $
overlay (pn'bd) $ pn'sn
d1 $ cf $
jux (density 2 . iter 4) . every 3 rev $
overlay (pn'bd) $ pn'sn
-- chiller qspace
d3 $ spread density [1,1,0.5,2] $
jux (iter 8) $ pn'qs1 2
|+| speed ((+0.7).(/2) <$> slow 3.2 triwave1)
d3 $ cf $
spread density [1,1,0.5,2] $
jux (iter 8) $ pn'qs 2
# speed ((+0.7).(/2) <$> slow 3.2 triwave1)
d2 silence
d1 $ overlay (pn'bd1) $ pn'sn1
d1 $ cf $ overlay (pn'bd) $ pn'sn
d1 $ overlay (s "[hh*8 [hh*4 ho]]/2") $
overlay (pn'bd1) $ pn'sn1
d1 $ cf $
overlay (pn'hh) $
overlay (pn'bd) $ pn'sn
d1 $ overlay (s "[hh*8 [hh*4 ho]]/2") $
d1 $ cf $
overlay (pn'hh) $
every 3 rev $
overlay (pn'bd1) $ pn'sn1
overlay (pn'bd) $ pn'sn
d4 $ slow 4 $ (1%32) <~ s "jungbass:2 jungbass:4"
|+| pan (slow 2 sinewave1)
|+| speed "1.2"
d4 $ slow 8 $ ((1%32) <~) $ s "jungbass jungbass:1"
# pan (slow 2 sinewave1)
# speed "1.2"
d1 $ overlay (s "[hh*8 [hh*4 ho]]/2") $
d1 $ cf $
overlay (pn'hh) $
jux (iter 4) . every 3 rev $
overlay (pn'bd1) $ pn'sn1
overlay (pn'bd) $ pn'sn
d8 $ sound "[qlatibro:1 qlatibro]*2"
-- start tailing off
d8 $ slow 2 $ s "[qlatibro:1 qlatibro]*2"
d1 $ overlay (s "[hh*8 [hh*4 ho]]/2") $
d1 $ cf $
overlay (pn'hh) $
jux (iter 4) . every 3 rev $
overlay (pn'bd1) $ pn'sn1
overlay (pn'bd) $ pn'sn
d3 silence
d5 $ slow 2 $ s "monsterb:6"
d5 $ cf $
slow 2 $ s "monsterb"
# gain "0.7"
# speed ((+0.6).(/2) <$> slow 4 sinewave1)
d5 $ striate 4 $ slow 2 $ s "monsterb:6"
d5 $ cf $
striate 4 $ slow 2 $ s "monsterb"
# gain "0.7"
# speed ((+0.6).(/2) <$> slow 4 sinewave1)
d1 $ overlay (s "[hh*8 [hh*4 ho]]/2") $
d1 $ cf $
overlay (pn'hh) $
every 8 (density 2) $
jux (iter 4) . every 3 rev $
overlay (pn'bd1) $ pn'sn1
overlay (pn'bd) $ pn'sn
-- calm
mapM_ ($ silence) [d1,d4]
d5 silence
@@ -118,147 +160,194 @@ d5 silence
[2]
-}
d8 $ slow (5%4) $ spread density [1,5%4] $ sound "[qlatibro:1 qlatibro]*2"
let pn'bass4 = s "bass*2 bass*2 bass*3 bass*3"
let pn'bass5 = s "bass*2 bass*2 bass*3 bass*3 ~"
d8 $ slow (10%4) $ spread density [1,5%4] $
s "[qlatibro:1 qlatibro]*2"
# vowel "e"
d7 $ sound "casio*2 ~"
d1 $ s "[hh*8 [hh*4 ho]]/2"
-- yknow this is a pretty neat sample
d7 $ cf $ s "casio*2 ~"
d1 $ cf $ pn'hh
d5 $ striate 4 $ slow 2 $ s "monsterb:6"
d5 $ cf $
striate 4 $ slow 2 $ s "monsterb"
# gain "0.7"
# speed ((+0.6).(/2) <$> slow 4 sinewave1)
d5 $ spread density [1,2] $ striate 4 $ slow 2 $ sound "monsterb:6"
d5 $ cf $
spread density [1,2] $
striate 4 $ slow 2 $ s "monsterb"
# gain "0.7"
# speed ((+0.6).(/2) <$> slow 4 sinewave1)
d6 $ slow 2 $ sound "bass*2 bass*2 bass*3 bass*3"
-- real bass at last
d6 $ slow 4 $ pn'bass4
d1 $ overlay (pn'sn1) $
s "[hh*8 [hh*4 ho]]/2"
d1 $ cf $ overlay (pn'sn) $ pn'hh
d6 $ slow 2 $ sound "bass*2 bass*2 bass*3 bass*3"
d6 $ cf $ slow 2 $ pn'bass4
# speed ((+1) <$> density 2.4 sinewave1)
d1 $ overlay (s "bd*2") $
overlay (pn'sn1) $
s "[hh*8 [hh*4 ho]]/2"
d1 $ cf $ overlay (pn'sn) $ overlay (pn'hh) $
s "bd*2"
d3 $ spread density [1,2] $
jux (iter 8) $ pn'qs1 2
|+| speed ((+0.7).(/2) <$> slow 3.2 triwave1)
d3 $ cf $
spread density [1,2] $
jux (iter 8) $ pn'qs 2
# speed ((+0.7).(/2) <$> slow 3.2 triwave1)
d6 $ slow (5%4) . slow 2 $ sound "bass*2 bass*2 bass*3 bass*3 ~"
d6 $ slow 5 $ pn'bass5
# speed ((+1) <$> density 2.4 sinewave1)
d1 $ overlay (s "house*2") $
overlay (pn'sn1) $
s "[hh*8 [hh*4 ho]]/2"
-- real kick drum at last!
d1 $ cf $ overlay (pn'sn) $ overlay (pn'hh) $
s "house*2"
d3 $ spread density [1,1,2,0.5] $
jux (iter 8) $ pn'qs1 2
|+| speed ((+0.7).(/2) <$> slow 3.2 triwave1)
d3 $ cf $
spread density [1,1,2,0.5] $
jux (iter 8) $ pn'qs 2
# speed ((+0.7).(/2) <$> slow 3.2 triwave1)
-- quickly
d1 silence
d1 $ overlay (s "house(3,8)") $
overlay (pn'sn1) $
s "[hh*8 [hh*4 ho]]/2"
d1 $ cf $ overlay (pn'sn) $ overlay (pn'hh) $
s "house(3,8)"
d3 $ spread density [1,1,0.5,2] $
jux (iter 8) $ pn'qs1 2
|+| speed ((+0.7).(/2) <$> slow 3.2 triwave1)
d3 $ cf $
spread density [1,1,0.5,2] $
jux (iter 8) $ pn'qs 2
# speed ((+0.7).(/2) <$> slow 3.2 triwave1)
d4 $ slow 4 $ s "jungbass:2 jungbass:4"
|+| pan (slow 2 sinewave1)
|+| speed "1.2"
d4 $ slow 8 $ s "jungbass jungbass:1"
# pan (slow 2 sinewave1)
# speed "1.2"
d6 $ slow (5%4) . slow 2 $ sound "bass*2 bass*2 bass*3 bass*3"
d6 $ slow 5 $ pn'bass4
# speed ((+1) <$> density 2.4 sinewave1)
mapM_ ($ silence) [d3,d5]
d7 $ spread density [1,4%3] $ sound "casio*2 ~"
-- mess with casio a bit then get rid. a transition
d7 $ cf $
spread density [1,4%3] $ s "casio*2 ~"
d1 $ overlay (every 4 (brak . density 2) $ s "house(3,8)") $
overlay (pn'sn1) $
s "[hh*8 [hh*4 ho]]/2"
d1 $ cf $ overlay (pn'sn) $ overlay (pn'hh) $
every 4 (brak . density 2) $ s "house(3,8)"
d7 $ jux (slow (4%3)) $ spread density [1,4%3] $ sound "casio*2 ~"
d7 $ cf $
jux (slow (4%3)) $
spread density [1,4%3] $ s "casio*2 ~"
mapM_ ($ silence) [d7,d8]
d5 $ spread density [1,2] $ striate 4 $ slow 2 $ sound "monsterb:6"
d5 $ cf $
spread density [1,2] $
striate 4 $ slow 2 $ s "monsterb"
# gain "0.7"
# speed ((+0.6).(/2) <$> slow 4 sinewave1)
d9 $ slow 3 $ sound "baa"
|+| vowel "e"
-- sometimes i regret putting a sheep in this song
d9 $ slow 6 $ s "baa"
# vowel "e"
mapM_ ($ silence) [d2,d3,d4,d5,d9]
solo $ d1 $ stack [
jux (iter 4 . rev) $ slow 2 $ sound "~ [~ sn:8] ~ [sn:8 ~] ~ ~ sn:8 ~",
slow 2 $ sound "hh*8 [hh*4 ho]"
]
-- nice
solo $ d1 $ cf $
overlay pn'hh $
jux (iter 4 . rev) $ pn'sn
{-
[3]
-}
d1 $ density 2 . density (4%3) $ sound "sn:2 hh hh"
-- drum intro
d1 $ cf $
density (8%3) $ s "sn:0 hh hh"
d1 $ overlay (s "house*2") $
density 2 . density (4%3) $ sound "sn:2 hh hh"
d1 $ cf $
overlay (s "house*2") $
density (8%3) $ s "sn:0 hh hh"
d1 $ overlay (s "house*2") $
every 4 (density 2 . brak) $ density 2 . density (4%3) $ sound "sn:2 hh hh"
d1 $ overlay (s "house*2") $
d1 $ cf $
overlay (s "house*2") $
every 4 (density 2 . brak) $
density 2 . density (4%3) $ sound "sn:2 hh rm"
density (8%3) $ s "sn:0 hh hh"
d8 $ slow 4 $ sound "armora:5"
d1 $ cf $
overlay (s "house*2") $
every 4 (density 2 . brak) $
density (8%3) $ s "sn:0 hh rm"
d8 $ every 8 (|+| speed "2") $ slow 4 $ sound "armora:5"
-- weird low
d8 $ cf $
slow 4 $ s "armora"
d8 $ every 2 (density 3) $ every 8 (|+| speed "2") $ slow 4 $ sound "armora:5"
|+| shape ((/1.5) <$> slow 4 sinewave1)
d8 $ cf $
every 8 (# speed "2") $
slow 4 $ s "armora"
d5 $ striate 4 $ slow 2 $ s "monsterb:6"
d8 $ cf $
every 2 (density 3) $
every 8 (# speed "2") $
slow 4 $ s "armora"
d8 $ cf $
every 2 (density 3) $
every 8 (# speed "2") $
slow 4 $ s "armora"
# shape ((/1.5) <$> slow 4 sinewave1)
-- bring monster back
d5 $ cf $
striate 4 $ slow 2 $ s "monsterb"
# gain "0.7"
# speed ((+0.6).(/2) <$> slow 4 sinewave1)
d3 $ pn'qs1 2
d3 $ jux (iter 8) $ pn'qs1 2
-- and qspace
d3 $ cf $ pn'qs 2
d3 $ cf $ jux (iter 8) $ pn'qs 2
d3 $ jux (iter 8) $ pn'qs1 2
|+| speed ((+0.7).(/2) <$> slow 3.2 triwave1)
d3 $ cf $
jux (iter 8) $ pn'qs 2
# speed ((+0.7).(/2) <$> slow 3.2 triwave1)
d3 $ spread density [1,2] $
jux (iter 8) $ pn'qs1 2
|+| speed ((+0.7).(/2) <$> slow 3.2 triwave1)
d3 $ cf $
spread density [1,2] $
jux (iter 8) $ pn'qs 2
# speed ((+0.7).(/2) <$> slow 3.2 triwave1)
d1 $ overlay (s "house*2") $
d1 $ cf $
overlay (s "house*2") $
every 4 (density 2 . brak) $
density 2 . density (4%3) $ sound (samples "sn:2 hh rm" (slow 5 "0 1"))
density (8%3) $ (s "sn:0 hh rm" # n "[0 1]/5")
d6 $ slow (5%4) . slow 2 $ sound "bass*2 bass*2 bass*3 bass*3 ~"
-- bring back 5/4 bass
d6 $ slow 5 $ pn'bass5
# speed ((+1) <$> density 2.4 sinewave1)
d1 $ overlay (every 4 (density 3) $ s "house*2") $
d1 $ cf $
overlay (every 4 (density 3) $ s "house*2") $
every 4 (density 2 . brak) $
density 2 . density (4%3) $ sound "sn:2 hh hh"
density (8%3) $ (s "sn:0 hh rm" # n "[0 1]/5")
d4 $ slow 4 $ s "jungbass:2 jungbass:4"
|+| pan (slow 2 sinewave1)
|+| speed "1.2"
d4 $ slow 8 $ s "jungbass jungbass:1"
# pan (slow 2 sinewave1)
# speed "1.2"
bps ((117*1.5)/60) -- gradually 1.1->1.5
-- gradually 1.1->1.5
cps ((117*1.5)/60)
d2 $ jux (slow 1.1) $ slow 2.5 . striate 6 $ sound "wobble"
d2 $ cf $
jux (slow 1.1) $
slow 2.5 . striate 6 $ s "wobble"
d9 $ slow 3 $ sound "baa"
|+| vowel "e"
-- still don't know why i put a fuckin sheep in here
d9 $ slow 6 $ s "baa"
# vowel "e"
-- all at once
hush