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17 changed files with 375 additions and 196 deletions
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# Anny: Juliese
[anny.audio](https://www.anny.audio)
First performed live @ ODI Leeds, 29th April 2016.
[Listen to Juliese on Bandcamp](https://annyfm.bandcamp.com/track/juliese) (though IMO [this live version](https://annyfm.bandcamp.com/track/juliese-live-3) is better)
## Files
`juliese.scd` is a simple SuperCollider startup file to configure audio routing and load project samples.
`juliese.tidal` is the full Juliese composition for Tidal Cycles.
`samples.csv` contains sample attributions. All samples are available in `samples/` directory.
## Snippets
The main `juliese.tidal` reflects the original composition, and includes 'initial states' of the various patterns used with notes on what should be changed and when. New patterns are prefaced with a comment like `-- @something` declaring its 'key' for reference.
In the `snippets/` directory are [yasnippet](http://joaotavora.github.io/yasnippet/)-compatible snippet files reflecting these references, and additionally a `julsetup` snippet (which contains the project setup) and a `juliese` snippet that provides a convenient list of all project snippets.
For easy loading and use in emacs Tidal, copy or symlink the snippets into a `haskell-mode` major group in one of your snippet folders.
## License
- Source code: [CC-BY-SA](https://creativecommons.org/licenses/by-sa/4.0/)
- Samples: see origins of sample attributions for individual licenses
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-- megalet for juliese.tidal
let every' n o f = when ((== (o-1)) . (`mod` n)) f
d'drum = d1
d'perc = d2
d'bass = d3
d'eg = d4
d'gt = d5
d'udu = d6
d'pc = d7
d'pcl = d8
d'wbass = d9
bassbass = s "[[vb vb:1] ~]/2"
# end (slow 1.4 "0.2 0.4")
# vowel "e o"
bassbass' = bassbass # speed (slow 2.5 "1 -1")
morek = every' 8 8 (overlay $ (0.32 ~>) $ s "k*2")
drum1'f = overlay ((0.5 ~>) $ s "sn/2") $ every' 12 2 (density 3) $ morek $ s "k"
hhb m = smash 16 [0.25, 0.5] $
(if m then (every 3 (append $ s "hh:1 hh")) else id) $
s "hh hh:2"
# gain "0.6"
ududu = slow 4 . chop 128 $
s (samples "udu" (slow 4 $ irand 4))
# gain "0.8"
# cut "6"
eg = gap 128 $ s "eg*2"
# cut "4"
gt = every 2 (within (0, 0.5) (0.07 <~)) $ (0.07 ~>) $
chop 128 $
s "[gt [~ gt] ! ~]/2"
# cut "5"
pcbeep = slow 16 $ gap 48 $ s "pc:1"
# gain "0.7"
# cut "7"
# speed "[1 0.7]"
ju'drum2 = stack [
every' 8 7 (overlay $ (0.32 ~>) $ s "k") $ s "[k ~ k*2 ~]/4",
every' 16 16 (overlay $ (0.82 ~>) $ s "sn") $ (1 ~>) $ s "sn/2"
]
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/*
Anny: Juliese
anny.audio
See README.md for more information
*/
include("SuperDirt")
Server.local.options.device = "Soundflower (2ch)";
SuperDirt.start
~dirt.loadSoundFiles("samples/*".resolveRelative)
~dirt.stop
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@@ -1,15 +1,21 @@
{- {-
anny: juliese Anny: Juliese
to be performed at leeds algorave, 29th april 2016 anny.audio
Current version: 1.2.0
Compatibility:
Tidal Cycles 1.0-dev (cb070d6)
SuperDirt 1.0-dev (1c526bf)
SuperCollider 3.8
License: CC-BY-SA https://creativecommons.org/licenses/by-sa/4.0/
See README.md for more information
-} -}
cps (99/60) let bpm b = cps (b/60)
every' n o f = when ((== (o-1)) . (`mod` n)) f
-- alt every msil = mapM_ ($ silence)
let every' n o f = when ((== (o-1)) . (`mod` n)) f d'drum = d1
-- channel maps
let d'drum = d1
d'perc = d2 d'perc = d2
d'bass = d3 d'bass = d3
d'eg = d4 d'eg = d4
@@ -19,184 +25,154 @@ let d'drum = d1
d'pcl = d8 d'pcl = d8
d'wbass = d9 d'wbass = d9
-- bass template bpm 99
let bassbass = s "[[vb vb:1] ~]/2"
# end (slow 1.4 "0.2 0.4")
# vowel "e o"
let bassbass' = bassbass # speed (slow 2.5 "1 -1")
-- lay more k over 4tf k
let morek = every' 8 8 (overlay $ (0.32 ~>) $ s "k*2")
-- final main drum loop, for reference
-- n.b. DO NOT copy such shit all over the place like you did with piston, you ass
let drum1'f = overlay ((0.5 ~>) $ s "sn/2") $ every' 12 2 (density 3) $ morek $ s "k"
-- basic hats
let hhb m = smash 16 [0.25, 0.5] $
(if m then (every 3 (append $ s "hh:1 hh")) else id) $
s "hh hh:2"
# gain "0.6"
-- udu
let ududu = slow 4 . chop 128 $
s (samples "udu" (slow 4 $ irand 4))
# gain "0.8"
# cut "6"
-- guitar (i think)
let eg = gap 128 $ s "eg*2"
# cut "4"
-- other guitar
let gt = every 2 (within (0, 0.5) (0.07 <~)) $ (0.07 ~>) $
chop 128 $
s "[gt [~ gt] ! ~]/2"
# cut "5"
let pcbeep = slow 16 $ gap 48 $ s "pc:1"
# gain "0.7"
# cut "7"
# speed "[1 0.7]"
{-
here goes i guess
-}
hush hush
d'drum $ s "k" -- @juldrum
d'bass $ bassbass d'drum $ -- overlay ((1 ~>) $ s "cy/8") $ -- (3), (4) remove
d'perc $ hhb False -- overlay ((0.5 ~>) $ s "sn/2") $ -- (2)
d'bass $ bassbass' -- every' 8 8 (overlay $ (0.32 ~>) $ s "k*2") $ -- (1)
-- every' 12 2 (density 3) $ -- (5)
s "k"
d'drum $ morek $ s "k" -- @julbass
d'perc $ hhb True d'bass $
d'perc $ whenmod 16 15 (density 3) $ hhb True -- slowspread (\x -> within (0.5, 1) (x)) [id, slow 2 . brak] $ -- (4)
-- whenmod 4 2 (density 3) $ -- (3)
-- whenmod 3 2 (slow 2) $ -- (2)
sound "[[vb vb:1] ~]/2"
# end (slow 1.4 "0.2 0.4")
# vowel "e o"
-- # speed (slow 2.5 "1 -1") -- (1)
d'drum $ overlay ((0.5 ~>) $ s "sn/2") $ morek $ s "k" -- juldrum @ 1
d'drum $ overlay ((1 ~>) $ s "cy/8") $ -- @julperc
overlay ((0.5 ~>) $ s "sn/2") $ morek $ s "k" d'perc $
-- iter 5 $ -- (4)
-- (# pan (density 16 "0.25 0.75")) $ -- (3)
-- whenmod 16 15 (density 3) $ -- (1)
smash 16 [0.25, 0.5] $
-- every 3 (append $ sound "hh:1 hh") $ -- (2)
sound "hh hh:2"
# gain 0.6
d'bass $ whenmod 3 2 (slow 2) $ bassbass' -- julbass @ 1
d'bass $ whenmod 4 2 (density 3) $ whenmod 3 2 (slow 2) $ bassbass' -- julperc @ 1
-- juldrum @ 2
d'perc $ (# pan (density 16 "0.25 0.75")) $ whenmod 16 15 (density 3) $ hhb True -- julperc @ 2
-- juldrum @ 3
d'perc $ iter 4 $ (# pan (density 16 "0.25 0.75")) $ whenmod 16 15 (density 3) $ hhb True -- julbass @ 2
d'drum $ overlay ((0.5 ~>) $ s "sn/2") $ morek $ s "k" -- julperc @ 3
d'udu $ ududu -- juldrum @ 4
-- julbass @ 3
-- julperc @ 4
d'wbass $ chop 16 $ s "[wb wb:1 ~ ~]/4" # gain "0.9" -- @juludu
d'wbass $ chop 16 $ s "[wb [wb:1 wb:2] ~ ~]/4" # gain "0.9" d'udu $
-- (every' 5 3 $ brak) $ -- (3)
-- (every' 3 2 . sometimesBy 0.5 $ density (4/3)) $ -- (1)
-- (whenmod 7 5 $ trunc (5/6)) $ -- (2)
slow 4 . chop 128 $
sound (samples "udu" (slow 4 $ irand 4))
# gain 0.8
# cut 6
d'wbass $ every' 4 4 (0.32 ~>) $ chop 16 $ s "[wb [wb:1 wb:2] ~ [wb:1 wb:2]]/4" # gain "0.9" -- @julwbass
d'wbass $ -- (sometimesBy 0.6 $ superimpose (rev . slow (5/4))) $ -- (5)
-- every' 4 4 (0.32 ~>) $ -- (2)
chop 16 $
sound "[wb wb:1 ~ ~]/4"
-- sound "[wb [wb:1 wb:2] ~ ~]/4" -- (1)
-- sound "[wb [wb:1 wb:2] ~ [wb:1 wb:2]]/4" -- (2)
-- sound "[wb [wb:1 wb:2] ~ [[wb:1 wb:1/2] wb:2]]/4" -- (4)
# gain 0.9
-- # speed "[1 1 2]/3" -- (3)
d'eg $ density 0.25 $ eg -- julwbass @ 1
# gain "0.8" -- julwbass @ 2
d'eg $ -- @juleg
slowspread density [1, 2, 0.5, 2] $ eg d'eg $ -- (0.18 <~) $ -- (4)
# gain "0.8" -- every 2 (const silence) $ -- (4), (5) remove
-- (# speed (scale 0.8 1.3 $ slow 4 saw1)) $ -- (2)
density 0.25 $ -- (3) 0.245
-- slowspread density [1, 2, 0.5, 2] $ -- (1)
gap 128 $ s "eg*2"
# cut 4
# gain 0.8
d'eg $ (# speed ((+0.8).(/2) <$> slow 4 saw1)) $ -- juleg @ 1
density 0.25 $ -- juleg @ 2
slowspread density [1, 2, 0.5, 2] $ eg -- julwbass @ 3
# gain "0.8" -- juleg @ 3
d'wbass $ every' 4 4 (0.32 ~>) $ chop 16 $ s "[wb [wb:1 wb:2] ~ [wb:1 wb:2]]/4" # gain "0.9" msil [d'perc, d'bass]
# speed "[1 1 2]/3"
d'eg $ (# speed ((+0.8).(/2) <$> slow 4 saw1)) $ -- juleg @ 4
density 0.245 $ -- ! -- juludu @ 1
slowspread density [1, 2, 0.5, 2] $ eg -- juldrum @ 5
# gain "0.8"
mapM_ ($ silence) [d'perc, d'bass] -- @julpc
d'pc $
-- whenmod 7 5 (density 1.25) $ -- (3)
-- slowspread ($) [rev, id, brak, (0.25 ~>), id] $ -- (2)
-- slowspread (\x -> within x (slow 1.5)) [(0.25, 0.5), (0.75, 1), (0.25, 0.75)] $ -- (1)
slow 16 $ gap 48 $ sound "pc:1"
# gain 0.7
# cut 7
# speed "[1 0.7]"
-- fuck yeah. const rules -- julpc @ 1
d'eg $ (0.18 <~) $ every 2 (const silence) $ -- juludu @ 2
(# speed ((+0.8).(/2) <$> slow 4 saw1)) $
density 0.245 $
slowspread density [1, 2, 0.5, 2] $ eg
# gain "0.8"
d'udu $ (every' 3 2 . sometimesBy 0.5 $ density (4%3)) $ ududu -- julpc @ 2
d'drum $ overlay ((0.5 ~>) $ s "sn/2") $ morek $ every' 12 2 (density 3) $ s "k"
d'pc $ pcbeep -- julwbass @ 4
d'pc $ slowspread (\x -> within x (slow 1.5)) [(0.25, 0.5), (0.75, 1), (0.25, 0.75)] $ pcbeep -- julpc @ 3
d'udu $ (every' 3 2 . sometimesBy 0.5 $ density (4%3)) $ -- @julgt
(whenmod 7 5 $ trunc (5%6)) $ ududu d'gt $ -- density 0.98 $ -- (2)
every 2 (within (0, 0.5) (0.07 <~)) $ (0.07 ~>) $
chop 128 $
s "[gt [~ gt] ! ~]/2"
# cut 5
# gain 0.87
-- # speed (scale 1 1.25 $ slow 1.95 sinewave1) -- (1)
d'pc $ slowspread ($) [rev, id, brak, (0.25 ~>), id] $ -- julgt @ 1
slowspread (\x -> within x (slow 1.5)) [(0.25, 0.5), (0.75, 1), (0.25, 0.75)] $ pcbeep
d'wbass $ every' 4 4 (0.32 ~>) $ chop 16 $ s "[wb [wb:1 wb:2] ~ [[wb:1 wb:1/2] wb:2]]/4" # gain "0.9" -- julwbass @ 5
# speed "[1 1 2]/3" -- julperc @ 4
d'pc $ whenmod 7 5 (density 1.25) $ -- julbass @ 4
slowspread ($) [rev, id, brak, (0.25 ~>), id] $ -- juludu @ 3
slowspread (\x -> within x (slow 1.5)) [(0.25, 0.5), (0.75, 1), (0.25, 0.75)] $ pcbeep -- juleg @ 5
d'gt $ gt -- julgt @ 2
# gain "0.87"
d'gt $ gt msil [d'eg, d'wbass]
# gain "0.87"
# speed ((+1).(/4) <$> slow 1.95 sinewave1)
-- OOOOOOHHHH MY FUCK -- @juldrum2
d'wbass $ (sometimesBy 0.6 $ superimpose (rev . slow (5%4))) $ d'drum $ stack [
every' 4 4 (0.32 ~>) $ chop 16 $ s "[wb [wb:1 wb:2] ~ [[wb:1 wb:1/2] wb:2]]/4" # gain "0.9" every' 8 7 (overlay $ (0.32 ~>) $ s "k") $ s "[k ~ k*2 ~]/4",
# speed "[1 1 2]/3" every' 16 16 (overlay $ (0.82 ~>) $ s "sn") $ (1 ~>) $ s "sn/2"
]
d'perc $ iter 4 $ (# pan (density 16 "0.25 0.75")) $ whenmod 16 15 (density 3) $ hhb True -- @julpcl
d'pcl $ -- superimpose (slow (10/9) . rev) $ -- (1)
slow 16 . gap 64 $ s "pclow"
# gain 0.8
-- # speed "1 1.5" -- (2)
-- funkier bassline w slowspread lambda, thanks yaxu. thaxu -- julpcl @ 1
d'bass $ slowspread (\x -> within (0.5, 1) (x)) [id, slow 2 . brak] $ -- julpcl @ 2
whenmod 4 2 (density 3) $ whenmod 3 2 (slow 2) $ bassbass'
d'udu $ (every' 5 3 $ brak) $ msil [d'bass, d'udu, d'pc]
(every' 3 2 . sometimesBy 0.5 $ density (4%3)) $
(whenmod 7 5 $ trunc (5%6)) $ ududu
-- bye const -- julpcl @ 0
d'eg $ (0.18 <~) $
(# speed ((+0.8).(/2) <$> slow 4 saw1)) $
density 0.245 $
slowspread density [1, 2, 0.5, 2] $ eg
# gain "0.8"
d'gt $ density 0.98 $ gt
# gain "0.87"
# speed ((+1).(/4) <$> slow 1.95 sinewave1)
let ju'drum2 = stack [
every' 8 7 (overlay $ (0.32 ~>) $ s "k") $ s "[k ~ k*2 ~]/4",
every' 16 16 (overlay $ (0.82 ~>) $ s "sn") $ (1 ~>) $ s "sn/2"
]
mapM_ ($ silence) [d'eg, d'wbass]
d'drum $ ju'drum2
d'pcl $ slow 16 . gap 64 $ s "pclow"
# gain "0.8"
d'pcl $ superimpose (slow (10%9) . rev) $ slow 16 . gap 64 $ s "pclow"
# gain "0.8"
d'pcl $ superimpose (slow (10%9) . rev) $ slow 16 . gap 64 $ s "pclow"
# gain "0.8"
# speed "1 1.5"
mapM_ ($ silence) [d'bass, d'udu, d'pc]
d'pcl $ slow 16 . gap 64 $ s "pclow"
# gain "0.8"
hush hush
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Sample,Index,File,Origin,URL,Notes
cy,0,DnBCymbalA-01.wav,Computer Music magazine (special issue 68),,Drum n bass -> Cyclick -> Drum Hits -> Cymbal Process A
cy,1,DnBCymbalA-02.wav,Computer Music magazine (special issue 68),,Drum n bass -> Cyclick -> Drum Hits -> Cymbal Process A
cy,2,DnBCymbalA-03.wav,Computer Music magazine (special issue 68),,Drum n bass -> Cyclick -> Drum Hits -> Cymbal Process A
cy,3,DnBCymbalA-04.wav,Computer Music magazine (special issue 68),,Drum n bass -> Cyclick -> Drum Hits -> Cymbal Process A
cy,4,DnBCymbalA-05.wav,Computer Music magazine (special issue 68),,Drum n bass -> Cyclick -> Drum Hits -> Cymbal Process A
eg,0,Processed_32(125BPM).wav,Computer Music magazine (special issue 68),,Pure Evil -> Groove Criminals -> Evil_Guitar_Noise
gt,0,Processed_13.wav,Computer Music magazine (special issue 68),,Pure Evil -> Groove Criminals -> Evil_Guitar_Noise
hh,0,010-HH_DrumHits_OpenHat09.wav,Computer Music magazine (special issue 68),,Hip-hop -> Groove Criminals -> Drum Hits -> HH_DrumHits_OpenHat09.wav
hh,1,020-HH_DrumHits_OpenHat10.wav,Computer Music magazine (special issue 68),,Hip-hop -> Groove Criminals -> Drum Hits -> HH_DrumHits_OpenHat10.wav
hh,2,030-HH_Push_01.wav,Computer Music magazine (special issue 68),,Hip-hop -> Groove Criminals -> Drum Hits -> HH_Push_01.wav
k,0,010-CYCdh_ElecK03-Kick02.-1db.wav,"SampleRadar: 1,000 free drum samples",http://www.musicradar.com/news/drums/sampleradar-1000-free-drum-samples-229460,Drum Kits -> Kit 6 - Electro
pc,0,RR_PolyCoder_110-C.wav,Computer Music magazine (special issue 68),,Rise of the Robots -> Cyclick -> Loops n Lines -> Synths -> 110bpm
pc,1,RR_Robocoder_110-E.wav,Computer Music magazine (special issue 68),,Rise of the Robots -> Cyclick -> Loops n Lines -> Synths -> 110bpm
pclow,0,RR_LowCoder_110-C.wav,Computer Music magazine (special issue 68),,Rise of the Robots -> Cyclick -> Loops n Lines -> Synths -> 110bpm
sn,0,HH_DrumHits_Snare08.wav,Computer Music magazine (special issue 68),,Hip-hop -> Groove Criminals -> Drum Hits
udu,0,Udu_04(90BPM).wav,Computer Music magazine (special issue 68),,Ethnic Textures -> Udu
udu,1,Udu_15(90BPM).wav,Computer Music magazine (special issue 68),,Ethnic Textures -> Udu
udu,2,Udu_16(90BPM).wav,Computer Music magazine (special issue 68),,Ethnic Textures -> Udu
udu,3,Udu_19(90BPM).wav,Computer Music magazine (special issue 68),,Ethnic Textures -> Udu
vb,0,Virus_B_07(C1).wav,Computer Music magazine (special issue 68),,Bass Boutique -> Groove Criminals -> Bass_Singles
vb,1,Virus_B_07(C2).wav,Computer Music magazine (special issue 68),,Bass Boutique -> Groove Criminals -> Bass_Singles
wb,0,Wet_Bass_F#2.wav,Computer Music magazine (special issue 68),,Aquatic Adventures -> Groove Criminals -> Multis -> Wet_Bass
wb,1,Wet_Bass_F1.wav,Computer Music magazine (special issue 68),,Aquatic Adventures -> Groove Criminals -> Multis -> Wet_Bass
wb,2,Wet_Bass_F2.wav,Computer Music magazine (special issue 68),,Aquatic Adventures -> Groove Criminals -> Multis -> Wet_Bass
1 Sample Index File Origin URL Notes
2 cy 0 DnBCymbalA-01.wav Computer Music magazine (special issue 68) Drum n bass -> Cyclick -> Drum Hits -> Cymbal Process A
3 cy 1 DnBCymbalA-02.wav Computer Music magazine (special issue 68) Drum n bass -> Cyclick -> Drum Hits -> Cymbal Process A
4 cy 2 DnBCymbalA-03.wav Computer Music magazine (special issue 68) Drum n bass -> Cyclick -> Drum Hits -> Cymbal Process A
5 cy 3 DnBCymbalA-04.wav Computer Music magazine (special issue 68) Drum n bass -> Cyclick -> Drum Hits -> Cymbal Process A
6 cy 4 DnBCymbalA-05.wav Computer Music magazine (special issue 68) Drum n bass -> Cyclick -> Drum Hits -> Cymbal Process A
7 eg 0 Processed_32(125BPM).wav Computer Music magazine (special issue 68) Pure Evil -> Groove Criminals -> Evil_Guitar_Noise
8 gt 0 Processed_13.wav Computer Music magazine (special issue 68) Pure Evil -> Groove Criminals -> Evil_Guitar_Noise
9 hh 0 010-HH_DrumHits_OpenHat09.wav Computer Music magazine (special issue 68) Hip-hop -> Groove Criminals -> Drum Hits -> HH_DrumHits_OpenHat09.wav
10 hh 1 020-HH_DrumHits_OpenHat10.wav Computer Music magazine (special issue 68) Hip-hop -> Groove Criminals -> Drum Hits -> HH_DrumHits_OpenHat10.wav
11 hh 2 030-HH_Push_01.wav Computer Music magazine (special issue 68) Hip-hop -> Groove Criminals -> Drum Hits -> HH_Push_01.wav
12 k 0 010-CYCdh_ElecK03-Kick02.-1db.wav SampleRadar: 1,000 free drum samples http://www.musicradar.com/news/drums/sampleradar-1000-free-drum-samples-229460 Drum Kits -> Kit 6 - Electro
13 pc 0 RR_PolyCoder_110-C.wav Computer Music magazine (special issue 68) Rise of the Robots -> Cyclick -> Loops n Lines -> Synths -> 110bpm
14 pc 1 RR_Robocoder_110-E.wav Computer Music magazine (special issue 68) Rise of the Robots -> Cyclick -> Loops n Lines -> Synths -> 110bpm
15 pclow 0 RR_LowCoder_110-C.wav Computer Music magazine (special issue 68) Rise of the Robots -> Cyclick -> Loops n Lines -> Synths -> 110bpm
16 sn 0 HH_DrumHits_Snare08.wav Computer Music magazine (special issue 68) Hip-hop -> Groove Criminals -> Drum Hits
17 udu 0 Udu_04(90BPM).wav Computer Music magazine (special issue 68) Ethnic Textures -> Udu
18 udu 1 Udu_15(90BPM).wav Computer Music magazine (special issue 68) Ethnic Textures -> Udu
19 udu 2 Udu_16(90BPM).wav Computer Music magazine (special issue 68) Ethnic Textures -> Udu
20 udu 3 Udu_19(90BPM).wav Computer Music magazine (special issue 68) Ethnic Textures -> Udu
21 vb 0 Virus_B_07(C1).wav Computer Music magazine (special issue 68) Bass Boutique -> Groove Criminals -> Bass_Singles
22 vb 1 Virus_B_07(C2).wav Computer Music magazine (special issue 68) Bass Boutique -> Groove Criminals -> Bass_Singles
23 wb 0 Wet_Bass_F#2.wav Computer Music magazine (special issue 68) Aquatic Adventures -> Groove Criminals -> Multis -> Wet_Bass
24 wb 1 Wet_Bass_F1.wav Computer Music magazine (special issue 68) Aquatic Adventures -> Groove Criminals -> Multis -> Wet_Bass
25 wb 2 Wet_Bass_F2.wav Computer Music magazine (special issue 68) Aquatic Adventures -> Groove Criminals -> Multis -> Wet_Bass
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# -*- mode: snippet -*-
# name: julbass
# group: juliese
# key: julbass
# expand-env: (yas-indent-line fixed)
# --
-- @julbass
d'bass $
-- slowspread (\x -> within (0.5, 1) (x)) [id, slow 2 . brak] $ -- (4)
-- whenmod 4 2 (density 3) $ -- (3)
-- whenmod 3 2 (slow 2) $ -- (2)
sound "[[${1:vb} $1:1] ~]/2"
# end (slow 1.4 "0.2 0.4")
# vowel "e o"
-- # speed (slow 2.5 "1 -1") -- (1)
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# -*- mode: snippet -*-
# name: juldrum
# group: juliese
# key: juldrum
# expand-env: (yas-indent-line fixed)
# --
-- @juldrum
d'drum $ -- overlay ((1 ~>) $ s "${3:cy}/8") $ -- (3), (4) remove
-- overlay ((0.5 ~>) $ s "${2:sn}/2") $ -- (2)
-- every' 8 8 (overlay $ (0.32 ~>) $ s "$1*2") $ -- (1)
-- every' 12 2 (density 3) $ -- (5)
s "${1:k}"
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# -*- mode: snippet -*-
# name: juldrum2
# group: juliese
# key: juldrum2
# expand-env: (yas-indent-line fixed)
# --
-- @juldrum2
d'drum $ stack [
every' 8 7 (overlay $ (0.32 ~>) $ s "${1:k}") $ s "[$1 ~ $1*2 ~]/4",
every' 16 16 (overlay $ (0.82 ~>) $ s "${2:sn}") $ (1 ~>) $ s "$2/2"
]
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@@ -0,0 +1,15 @@
# -*- mode: snippet -*-
# name: juleg
# group: juliese
# key: juleg
# expand-env: (yas-indent-line fixed)
# --
-- @juleg
d'eg $ -- (0.18 <~) $ -- (4)
-- every 2 (const silence) $ -- (4), (5) remove
-- (# speed (scale 0.8 1.3 $ slow 4 saw1)) $ -- (2)
density 0.25 $ -- (3) 0.245
-- slowspread density [1, 2, 0.5, 2] $ -- (1)
gap 128 $ s "${1:eg}*2"
# cut 4
# gain 0.8
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# -*- mode: snippet -*-
# name: julgt
# group: juliese
# key: julgt
# expand-env: (yas-indent-line fixed)
# --
-- @julgt
d'gt $ -- density 0.98 $ -- (2)
every 2 (within (0, 0.5) (0.07 <~)) $ (0.07 ~>) $
chop 128 $
s "[${1:gt} [~ $1] ! ~]/2"
# cut 5
# gain 0.87
-- # speed (scale 1 1.25 $ slow 1.95 sinewave1) -- (1)
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# -*- mode: snippet -*-
# name: juliese
# group: juliese
# key: juliese
# expand-env: (yas-indent-line fixed)
# --
julsetup
juldrum
julbass
julperc
juludu
julwbass
juleg
julpc
julgt
juldrum2
julpcl
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# -*- mode: snippet -*-
# name: julpc
# group: juliese
# key: julpc
# expand-env: (yas-indent-line fixed)
# --
-- @julpc
d'pc $
-- whenmod 7 5 (density 1.25) $ -- (3)
-- slowspread ($) [rev, id, brak, (0.25 ~>), id] $ -- (2)
-- slowspread (\x -> within x (slow 1.5)) [(0.25, 0.5), (0.75, 1), (0.25, 0.75)] $ -- (1)
slow 16 $ gap 48 $ sound "${1:pc:1}"
# gain 0.7
# cut 7
# speed "[1 0.7]"
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# -*- mode: snippet -*-
# name: julpcl
# group: juliese
# key: julpcl
# expand-env: (yas-indent-line fixed)
# --
-- @julpcl
d'pcl $ -- superimpose (slow (10/9) . rev) $ -- (1)
slow 16 . gap 64 $ s "${1:pclow}"
# gain 0.8
-- # speed "1 1.5" -- (2)
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# -*- mode: snippet -*-
# name: julperc
# group: juliese
# key: julperc
# expand-env: (yas-indent-line fixed)
# --
-- @julperc
d'perc $
-- iter 5 $ -- (4)
-- (# pan (density 16 "0.25 0.75")) $ -- (3)
-- whenmod 16 15 (density 3) $ -- (1)
smash 16 [0.25, 0.5] $
-- every 3 (append $ sound "$1:1 $1") $ -- (2)
sound "${1:hh} $1:2"
# gain 0.6
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# -*- mode: snippet -*-
# name: julsetup
# group: juliese
# key: julsetup
# expand-env: (yas-indent-line fixed)
# --
let bpm b = cps (b/60)
every' n o f = when ((== (o-1)) . (\`mod\` n)) f
msil = mapM_ ($ silence)
d'drum = d1
d'perc = d2
d'bass = d3
d'eg = d4
d'gt = d5
d'udu = d6
d'pc = d7
d'pcl = d8
d'wbass = d9
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# -*- mode: snippet -*-
# name: juludu
# group: juliese
# key: juludu
# expand-env: (yas-indent-line fixed)
# --
-- @juludu
d'udu $
-- (every' 5 3 $ brak) $ -- (3)
-- (every' 3 2 . sometimesBy 0.5 $ density (4/3)) $ -- (1)
-- (whenmod 7 5 $ trunc (5/6)) $ -- (2)
slow 4 . chop 128 $
sound (samples "${1:udu}" (slow 4 $ irand 4))
# gain 0.8
# cut 6
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# -*- mode: snippet -*-
# name: julwbass
# group: juliese
# key: julwbass
# expand-env: (yas-indent-line fixed)
# --
-- @julwbass
d'wbass $ -- (sometimesBy 0.6 $ superimpose (rev . slow (5/4))) $ -- (5)
-- every' 4 4 (0.32 ~>) $ -- (2)
chop 16 $
sound "[${1:wb} $1:1 ~ ~]/4"
-- sound "[$1 [$1:1 $1:2] ~ ~]/4" -- (1)
-- sound "[$1 [$1:1 $1:2] ~ [$1:1 $1:2]]/4" -- (2)
-- sound "[$1 [$1:1 $1:2] ~ [[$1:1 $1:1/2] $1:2]]/4" -- (4)
# gain 0.9
-- # speed "[1 1 2]/3" -- (3)