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fix delay conflict

Aneurin Barker Snook 8 年之前
父节点
当前提交
3aaa63e7b3
共有 2 个文件被更改,包括 3 次插入4 次删除
  1. 2 2
      piston.scd
  2. 1 2
      piston.tidal

+ 2 - 2
piston.scd

@@ -1,8 +1,8 @@
 include("SuperDirt")
 
 Server.local.options.device = "Soundflower (2ch)";
-SuperDirt.start
+SuperDirt.start(2, s, 4);
 
-~dirt.loadSoundFiles(thisProcess.nowExecutingPath.dirname +/+ "/samples/*")
+~dirt.loadSoundFiles(thisProcess.nowExecutingPath.dirname +/+ "/samples/*");
 
 ~dirt.stop

+ 1 - 2
piston.tidal

@@ -529,7 +529,7 @@ d'bass $ bass'7 id
 d'fly $ fly'7
 
 d'fly $ fly'7
-  # orbit "1"
+  # orbit "2"
   # delay "0.6"
   # delayfeedback "0.4"
   # delaytime "0.62" --(112/60)/3
@@ -544,7 +544,6 @@ d'bass $
   (# end (bass'7'm (+0.05))) $
   bass'7 id
 
--- TODO fix delay clashes with >2 orbits
 d'shard $ shard'7 "0.02"
 
 d'drum $ s "{[k k]/2, ~ sn}"