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- bps (117/60)
- --
- -- drums
- -- pt.1 (intro)
- d1 $ slow 2 $ sound "~ [~ ho] ~ ho ~ ~ ho ~"
- d1 $ slow 2 $ sound "~ [~ sn:8] ~ sn:8 ~ ~ sn:8 ~"
- d1 $ slow 2 $ sound "bd:1 [~ sn:8] ~ sn:8 ~ ~ sn:8 ~"
- d1 $ slow 2 $ sound "bd:1 [~ sn:8] ~ [sn:8 bd:1] bd:1 bd:1 sn:8 ~"
- -- pt.1 with hat
- d1 $ stack [
- slow 2 $ sound "bd:1 [~ sn:8] ~ [sn:8 bd:1] bd:1 bd:1 sn:8 ~",
- every 3 rev $ slow 2 $ sound "bd:1 [~ sn:8] ~ [sn:8 bd:1] bd:1 bd:1 sn:8 ~",
- jux (iter 4) . every 3 rev $ slow 2 $ sound "bd:1 [~ sn:8] ~ [sn:8 bd:1] bd:1 bd:1 sn:8 ~",
- every 8 (density 2) $ jux (iter 4) . every 3 rev $ slow 2 $ sound "bd:1 [~ sn:8] ~ [sn:8 bd:1] bd:1 bd:1 sn:8 ~",
- jux (density 2 . iter 4) . every 3 rev $ slow 2 $ sound "bd:1 [~ sn:8] ~ [sn:8 bd:1] bd:1 bd:1 sn:8 ~",
- slow 2 $ sound "hh*8 [hh*4 ho]"
- ]
- -- pt.2
- d1 $ stack [
- sound "bd:1*2",
- sound "bd:1 [~ bd:1] ~ bd:1",
- slow 2 $ sound "bd:1 [~ bd:1] ~ bd:1 [~ bd:1] bd:1 ~ ~",
- sound "house*2" |+| speed "0.7",
- sound "house [~ house] ~ house" |+| speed "0.7",
- every 4 (brak . density 2) $ sound "house [~ house] ~ house" |+| speed "0.7",
- slow 2 $ sound "~ [~ sn:8] ~ [sn:8 ~] ~ ~ sn:8 ~",
- jux (iter 4 . rev) $ slow 2 $ sound "~ [~ sn:8] ~ [sn:8 ~] ~ ~ sn:8 ~",
- every 8 (density 3) $ jux (iter 4 . rev) $ slow 2 $ sound "~ [~ sn:8] ~ [sn:8 ~] ~ ~ sn:8 ~",
- slow 2 $ sound "hh*8 [hh*4 ho]"
- ]
- -- protip for easy segue into pt.3 - break down to this then go to subsequent solo mid-bar
- solo $ d1 $ stack [
- jux (iter 4 . rev) $ slow 2 $ sound "~ [~ sn:8] ~ [sn:8 ~] ~ ~ sn:8 ~",
- slow 2 $ sound "hh*8 [hh*4 ho]"
- ]
- -- pt.3
- d1 $ density 2 . density (4%3) $ sound "sn:2 hh hh"
- d1 $ stack [
- sound "house*2" |+| speed "0.7",
- every 4 (density 3) $ sound "house*2" |+| speed "0.7",
- sound "house*3" |+| speed "0.7",
- density 2 . density (4%3) $ sound "sn:2 hh hh"
- every 4 (density 2 . brak) $ density 2 . density (4%3) $ sound "sn:2 hh hh"
- every 4 (density 2 . brak) $ density 2 . density (4%3) $ sound "sn:2 hh rm"
- every 4 (density 2 . brak) $ density 2 . density (4%3) $ sound (pick <$> "sn:2 hh rm" <*> slow 5 "0 1")
-
- ]
- -- protip for segue into pt.4 - multiply 117 by .1 increments up to 1.5x then hush, start subsequent solo after brief pause
- bps ((117*1.5)/60)
- -- pt.4 (outro)
- solo $ d1 $ stack [
- sound "[bd:1 ~ bd:1] sn:8",
- sound "hh*6"
- ]
- solo $ d1 $ sound "[bd:1 ~ bd:1] sn:8"
- --
- -- outta sync printro
- d2 $ slow 2.5 . striate 6 $ sound "print:7"
- d2 $ jux (slow 1.1) $ slow 2.5 . striate 6 $ sound "print:7"
- d2 $ jux (slow 1.1) $ slow 2.5 . striate 6 $ superimpose (slow 1) $ sound "{print:7, wobble}"
- |+| vowel (slow 3 "a e i")
- d2 $ jux (slow 1.1) $ slow 2.5 . striate 6 $ superimpose (slow 1) $ sound "wobble"
- --
- -- crazy beep
- d3 $ slow 4 . striate 4 $ sound "qspace"
- d3 $ slow 2 . striate 4 $ sound "qspace"
- d3 $ jux (iter 8) $ slow 2 . striate 4 $ sound "qspace"
- d3 $ spread density [1,2] $ jux (iter 8) $ slow 2 . striate 4 $ sound "qspace"
- d3 $ spread density [1,1,2,0.5] $ jux (iter 8) $ slow 2 . striate 4 $ sound "qspace"
- d3 $ spread density [1,1,0.5,2] $ jux (iter 8) $ slow 2 . striate 4 $ sound "qspace"
- |+| speed ((+0.7).(/2) <$> slow 3.2 triwave1)
- -- |+| vowel (slow 2 "e u")
- -- funky beep (outro)
- d3 $ jux (iter 6) $ slow 2 . striate 4 $ sound "qspace"
- |+| speed ((+0.7).(/2) <$> slow 3.2 triwave1)
- --
- -- jungle bass (simple loop; don't wear it out)
- d4 $ slow 4 $ (1%32) <~ sound "jungbass:2 jungbass:4"
- |+| pan (slow 2 sinewave1)
- |+| speed "1.2"
- -- for funky outro
- d4 $ slow 4 $ sound "jungbass:2 jungbass:4"
- |+| pan (slow 2 sinewave1)
- |+| speed "1.2"
- --
- -- zap!! (can get pretty annoying after a few 8-bars, be careful)
- d5 $ slow 2 $ sound "monsterb:6"
- d5 $ striate 4 $ slow 2 $ sound "monsterb:6"
- d5 $ spread density [1,2] $ striate 4 $ slow 2 $ sound "monsterb:6"
- d5 $ spread density [2,1] $ striate 4 $ slow 2 $ sound "monsterb:6"
- d5 $ rev . density (4%3) $ spread density [1,2] $ striate 4 $ slow 2 $ sound "monsterb:6"
- |+| gain "0.7"
- |+| speed ((+0.6).(/2) <$> slow 4 sinewave1)
- --
- -- proper bass
- d6 $ slow 2 $ sound "bass*2 bass*2 bass*3 bass*3"
- d6 $ slow (5%4) . slow 2 $ sound "bass*2 bass*2 bass*3 bass*3 ~"
- d6 $ slow (5%4) . slow 2 $ sound "bass*2 bass*2 bass*3 bass*3"
- |+| speed ((+1) <$> density 2.4 sinewave1)
- |+| vowel "a"
- --
- -- casio click
- d7 $ sound "casio*2 ~"
- d7 $ spread density [1,4%3] $ sound "casio*2 ~"
- d7 $ jux (slow (4%3)) $ spread density [1,4%3] $ sound "casio*2 ~"
- --
- -- qlatibro
- -- n.b. don't latibro and subroc at the same time
- d8 $ sound "[qlatibro:1 qlatibro]*2"
- d8 $ slow (5%4) $ spread density [1,5%4] $ sound "[qlatibro:1 qlatibro]*2"
- |+| end "0.3"
- d8 $ slow (5%4) $ spread density [1,5%4] $ sound "[qlatibro:1 qlatibro]*2"
- |+| vowel "e"
- --
- -- baa (loool)
- d9 $ slow 3 $ sound "baa"
- |+| vowel "e"
- --
- -- armora (rough, very low)
- d8 $ slow 4 $ sound "armora:5"
- d8 $ every 8 (|+| speed "2") $ slow 4 $ sound "armora:5"
- d8 $ every 2 (density 3) $ every 8 (|+| speed "2") $ slow 4 $ sound "armora:5"
- |+| shape ((/1.5) <$> slow 4 sinewave1)
- --
- -- compositional notes
- part 1
- print
- qspace
- print/wobble
- drum
- jungbass
- qlatibro
- part 2
- qlatibro
- casio
- bass
- monsterb
- drum
- qspace
- baa
- part 3
- drum
- armora
- monsterb
- qspace
- bass
- jungbass
- [start increasing bpm]
- wobble
- baa
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