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- {-
- anny's wicked funky new song
- totally not banging
- just funky
- woo woo
- i shouldn't drink before i comment code
- http://anny.audio
- -}
- cps (99/60)
- let every' n o f = when ((== (o-1)) . (`mod` n)) f
- hush
- {-
- some defs cause i'm starting to lose track of all the copy pasta
- and fuck up my function ordering and gains
- n.b. cutgroup denotes channel e.g. cut "4" == d4
- -}
- -- bass template
- let bassbass = s "[[vb vb:1] ~]/2"
- # end (slow 1.4 "0.2 0.4")
- # vowel "e o"
- let bassbass' = bassbass # speed (slow 2.5 "1 -1")
- -- lay more k over 4tf k
- let morek = every' 8 8 (overlay $ (0.32 ~>) $ s "k*2")
- -- final main drum loop, for reference
- -- n.b. DO NOT copy such shit all over the place like you did with piston, you ass
- let drum1'f = overlay ((0.5 ~>) $ s "sn/2") $ every' 12 2 (density 3) $ morek $ s "k"
- -- basic hats
- let hhb m = smash 16 [0.25, 0.5] $
- (if m then (every 3 (append $ s "hh:1 hh")) else id) $
- s "hh hh:2"
- # gain "0.6"
- -- udu
- let ududu = slow 4 . chop 128 $
- s (samples "udu" (slow 4 $ irand 4))
- # gain "0.8"
- # cut "6"
- -- guitar (i think)
- let eg g = gap 128 $ s "eg*2"
- # gain g
- # cut "4"
- -- other guitar
- let gt g = chop 128 $ s "[gt [~ gt] ! ~]/2"
- # gain g
- # cut "5"
- let pcbeep = slow 16 $ gap 48 $ s "pc:1"
- # gain "0.7"
- # cut "7"
- # speed "[1 0.7]"
- {-
- here goes i guess
- -}
- d3 $ bassbass
- d2 $ hhb False
- d3 $ bassbass'
- d1 $ s "k"
- d1 $ morek $ s "k"
- d2 $ whenmod 16 15 (density 3) $ hhb False
- d1 $ overlay ((0.5 ~>) $ s "sn/2") $ morek $ s "k"
- d3 $ whenmod 3 2 (slow 2) $ bassbass'
- d3 $ whenmod 4 2 (density 3) $ whenmod 3 2 (slow 2) $ bassbass'
- d1 $ overlay ((1 ~>) $ s "cy/8") $
- overlay ((0.5 ~>) $ s "sn/2") $ morek $ s "k"
- d2 $ whenmod 16 15 (density 3) $ hhb True
- d2 $ (# pan (density 16 "0.25 0.75")) $ whenmod 16 15 (density 3) $ hhb True
- d1 $ overlay ((1 ~>) $ s "cy/8") $
- overlay ((0.5 ~>) $ s "sn/2") $ morek $ s "k"
- d2 $ iter 4 $ (# pan (density 16 "0.25 0.75")) $ whenmod 16 15 (density 3) $ hhb True
- d1 $ overlay ((0.5 ~>) $ s "sn/2") $ morek $ s "k"
- d6 $ ududu
- -- fade up to gain 0.8
- d4 $ density 0.25 $ eg "0.8"
- d4 $ (# speed ((+0.8).(/2) <$> slow 4 saw1)) $
- density 0.25 $ eg "0.8"
- d4 $ (# speed ((+0.8).(/2) <$> slow 4 saw1)) $
- density 0.25 $
- slowspread density [1, 2, 0.5, 2] $ eg "0.8"
- d6 $ (every' 3 2 . sometimesBy 0.5 $ density (4%3)) $ ududu
- d4 $ (# speed ((+0.8).(/2) <$> slow 4 saw1)) $
- density 0.245 $ -- !
- slowspread density [1, 2, 0.5, 2] $ eg "0.8"
- d1 $ overlay ((1 ~>) $ s "cy/8") $
- overlay ((0.5 ~>) $ s "sn/2") $ morek $ s "k"
- mapM_ ($ silence) [d2,d3]
- -- fuck yeah. const rules
- d4 $ (0.18 <~) $ every 2 (const silence) $
- (# speed ((+0.8).(/2) <$> slow 4 saw1)) $
- density 0.245 $
- slowspread density [1, 2, 0.5, 2] $ eg "0.8"
- d1 $ overlay ((0.5 ~>) $ s "sn/2") $ morek $ s "k"
- d1 $ overlay ((0.5 ~>) $ s "sn/2") $ every' 12 2 (density 3) $ morek $ s "k"
- d7 $ pcbeep
- d7 $ slowspread (\x -> within x (slow 2)) [(0.25, 0.5), (0.75, 1), (0.25, 0.75)] $ pcbeep
- d6 $ (every' 3 2 . sometimesBy 0.5 $ density (4%3)) $
- (whenmod 7 5 $ trunc (5%6)) $ ududu
- d6 $ (every' 5 3 $ brak) $
- (every' 3 2 . sometimesBy 0.5 $ density (4%3)) $
- (whenmod 7 5 $ trunc (5%6)) $ ududu
- d7 $ slowspread ($) [rev, id, brak, (0.25 ~>), id] $
- slowspread (\x -> within x (slow 2)) [(0.25, 0.5), (0.75, 1), (0.25, 0.75)] $ pcbeep
- d7 $ whenmod 7 5 (density 1.25) $
- slowspread ($) [rev, id, brak, (0.25 ~>), id] $
- slowspread (\x -> within x (slow 2)) [(0.25, 0.5), (0.75, 1), (0.25, 0.75)] $ pcbeep
- d3 $ whenmod 4 2 (density 3) $ whenmod 3 2 (slow 2) $ bassbass'
- -- bye const
- d4 $ (0.18 <~) $
- (# speed ((+0.8).(/2) <$> slow 4 saw1)) $
- density 0.245 $
- slowspread density [1, 2, 0.5, 2] $ eg "0.8"
- -- fade up to 0.75 (or 0.8? used to be 0.8 but its pretty loud)
- d5 $ gt "0.75"
- -- funkier bassline w slowspread lambda, thanks yaxu. thaxu
- d3 $ slowspread (\x -> within (0.5, 1) (x)) [id, slow 2 . brak] $
- whenmod 4 2 (density 3) $ whenmod 3 2 (slow 2) $ bassbass'
- d5 $ gt "0.75"
- # speed ((+1).(/4) <$> slow 1.95 sinewave1)
- d5 $ density 0.98 $ gt "0.75"
- # speed ((+1).(/4) <$> slow 1.95 sinewave1)
- d2 $ iter 4 $ (# pan (density 16 "0.25 0.75")) $ whenmod 16 15 (density 3) $ hhb True
- -- outro drum line, could be variabl...ized cause no way i can type this all out live
- d1 $ stack [
- every' 8 7 (overlay $ (0.32 ~>) $ s "k") $ s "[k ~ k*2 ~]/4",
- every' 16 16 (overlay $ (0.82 ~>) $ s "sn") $ (1 ~>) $ s "sn/2"
- ]
- mapM_ ($ silence) [d4,d5]
- d8 $ slow 16 . gap 64 $ s "pclow"
- # gain "0.8"
- mapM_ ($ silence) [d6,d7]
- d2 silence
- hush
- {-
- scratch area to keep stuff that's interesting but maybe doesn't fit in
- -}
- -- totally different drum line, feelwise. even though it's nearly the same
- -- kinda don't like it but not gonna chuck it yet, got a nice hip hop bent
- d1 $ overlay ((1 ~>) $ s "sn/2") $ morek $ s "k"
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