-- original bpm bps (100/60) -- pretty funky at 133 tho' bps (133/60) -- drums as fuck --d1 $ sound "house sn:2" d1 $ sound "wk wsn" d1 $ every 2 (density 2.5) $ sound "wk wsn" d1 $ smash 4 [2,3] $ every 2 (density 2.5) $ sound "wk wsn" -- mixed perc d2 $ density 2 $ sound (pick <$> "wper" <*> slow 8 (run 8)) d2 $ iter 8 $ density 2 $ sound (pick <$> "wper" <*> slow 8 (run 8)) |+| speed "1.2" d2 $ brak $ iter 8 $ density 4 $ sound (pick <$> "wper" <*> slow 8 (run 8)) |+| speed "1.2" d2 $ brak $ iter 8 $ density 4 $ sound (pick <$> "wper" <*> slow 8 (run 8)) |+| speed ((+0.8) <$> slow 2.5 sinewave1) d2 $ rev . brak $ iter 8 $ density 4 $ sound (pick <$> "wper" <*> slow 8 (run 8)) |+| speed ((+0.8) <$> slow 2.5 sinewave1) d2 $ every 4 (rev . brak) $ iter 8 $ density 4 $ sound (pick <$> "wper" <*> slow 8 (run 8)) |+| speed ((+0.8) <$> slow 2.5 sinewave1) -- when perc needs to get funky d2 $ iter 3 $ density 2 $ sound (pick <$> "wper" <*> slow 8 (run 8)) d2 $ superimpose (iter 3) $ density 2 $ sound (pick <$> "wper" <*> slow 8 (run 8)) d2 $ every 5 rev $ superimpose (iter 3) $ density 2 $ sound (pick <$> "wper" <*> slow 8 (run 8)) -- hats d6 $ sound "hh*8" d6 $ sound (pick <$> "hh*8" <*> slow 2 "0 3") d6 $ sound (pick <$> "hh*8" <*> density 3 "0 3") d6 $ every 2 (density 1.1) $ sound (pick <$> "hh*8" <*> density 3 "0 3") -- funky hats d6 $ sound "hh*6" d6 $ sound (pick <$> "hh*6" <*> slow 2 "0 3") d6 $ sound (pick <$> "hh*6" <*> density 5 "0 3") d6 $ sound (pick <$> "hh*6" <*> density 5 "[0 3]/2 0") d6 $ sound (pick <$> "hh*6" <*> density 5 "[0 3]/2") -- crystal d4 $ slow 8 $ sound "wcrys:4" d4 $ density 4 $ sound "wcrys" d4 $ density 3 $ sound (pick <$> "wcrys" <*> slow 4 (run 3)) d4 $ density 3 $ sound (pick <$> "wcrys" <*> slow 4 (run 3)) |+| shape "0.6" |+| vowel "o" d4 $ every 2 (density 2) $ density 3 $ sound (pick <$> "wcrys" <*> slow 4 (run 3)) |+| shape "0.6" |+| vowel "e" d4 $ spread density [3,6] $ sound (pick <$> "wcrys" <*> slow 4 (run 3)) |+| shape "0.6" |+| vowel "o" -- bell d5 $ slow 8 $ sound "wbell" -- funky drums!!!! d3 $ sound "bd wsn" d3 $ sound "house*2" d3 $ stack [ sound "house*2", 0.5 ~> sound "wsn" ] d7 $ sound "mt:3 wsn" d7 $ jux (iter 6) $ sound "mt:3 wper" d7 $ jux (iter 6) $ sound "mt:3 hh*2 wper" d7 $ jux (iter 6) $ sound "mt:3 hh*2 wper:6" d7 $ jux (iter 6) $ sound "wk:3 hh*2 wper:6" d7 $ jux (iter 3) $ stack [ density 2 $ sound (pick <$> "wper" <*> slow 3 ("2 4 6")), sound "rm hh*2 wper" ] d7 $ jux (iter 3) $ density 2 $ stack [ sound (pick <$> "wper" <*> slow 3 ("2 4 6")), sound "rm hh*2 wper" ] -- bass? d8 $ density 1.5 $ striate 4 $ sound "wobble" |+| shape "0.5" d8 $ density 1.5 $ striate 4 $ sound "wobble" |+| shape "0.5" d8 $ density 1.4 $ striate 4 $ sound "wobble" |+| shape "0.5"